Give aways

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Hey all fellow Unity users here are some assets created during Afterdeath’s development. Some of them are pretty old but someone may get some use out of them 🙂 Domelight: A shader based on this work. MatCap: A shader based on this MatCap … Continue reading

Wired for sound

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The last major phase of production, ‘Music and sound’, has now been completed. Ended up coding 3 systems, 1 for controlling the dynamically mixing background ‘music’, and 2 other systems, one for triggering, playing, and stopping sound effects and one … Continue reading

Puzzles

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First off – yes it has been awhile since the last blog post, but with good reason. I’ve been busily getting on with Afterdeath and now we are getting closer to release, I’m wary of showing too much 😉 Schedule-wise … Continue reading

Frames 2

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Almost finished all the main shots now. Going to start adding the speech bubbles and captions next. Here are a couple of shots from the third act.

Frames 1

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January was a busy month preparing the final frames for the introduction, acts 1 and 2. From the nearly 100 frames produced, here are a few of my favorites so far (Without speech bubbles and captions)

Zombies!

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Just in time for Halloween, some unsavory looking fellows for Madam Wong’s backroom. 3D Coat sculpt Retopogized, low polygon mesh. Textured models in Unity3D  A posed spin around in Unity3D Happy Halloween to all!