Hey all fellow Unity users here are some assets created during Afterdeath’s development. Some of them are pretty old but someone may get some use out of them 🙂 Domelight: A shader based on this work. MatCap: A shader based on this MatCap … Continue reading →
The last major phase of production, ‘Music and sound’, has now been completed. Ended up coding 3 systems, 1 for controlling the dynamically mixing background ‘music’, and 2 other systems, one for triggering, playing, and stopping sound effects and one … Continue reading →
First off – yes it has been awhile since the last blog post, but with good reason. I’ve been busily getting on with Afterdeath and now we are getting closer to release, I’m wary of showing too much 😉 Schedule-wise … Continue reading →
Wow! Another year has flown by, and what a busy one it has been for Afterdeath. Looking back at where we were a year ago, a lot of stuff has been designed, built, programmed, and tested (In some cases, then … Continue reading →
This week I have some paint tests – these are to try out ideas for the final style of the frames. Trying to push as much texture into these without them getting too rough looking 😉 The other important thing … Continue reading →
The big news this week is Unity4 is finally shipping. Sure, having the beta was helpful but I was holding back from jumping into it fully until the final version was out 😉 A few days were spent making sure … Continue reading →
Just in time for Halloween, some unsavory looking fellows for Madam Wong’s backroom. 3D Coat sculpt Retopogized, low polygon mesh. Textured models in Unity3D A posed spin around in Unity3D Happy Halloween to all!